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Dion, Bahamut's Dominant // Bahamut, Warden of Light

Final Fantasy 16/597

Magic: The Gathering fin
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Final Fantasy 16/597
Attacks, abilities & rules

Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying

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2 cataloged variants 0 reported prices
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01 Printing 1

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Foil

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02 Printing 2

Nonfoil

Nonfoil

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