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Jett Reno, Problem Solver

Star Trek 67/524

Magic: The Gathering trk
Jett Reno, Problem Solver, card 67 from Star Trek
Star Trek 67/524
Attacks, abilities & rules

Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card. Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)

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01 Printing 1

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02 Printing 2

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